Preview 1: The new Nitrous viewport in action, showing real-time soft shadows “The first time I loaded a scene in 3ds Max 2012 could see the soft lighting and shadows right in the viewport, I suddenly felt like the barriers to my creativity were falling away,” said Stephen Lebed, visual effects supervisor at US boutique effects house MECHnology. According to our conversations with Autodesk, it will support unlimited lights, soft shadows, ambient occlusion, tone mapping and improved transparency: something the company’s beta testers have responded positively to. ![]() Nitrous takes advantage of both GPUs and multicore CPU architecture to provide a more detailed, more responsive viewport display. The software, which is due to ship next month, includes two key XBR features: the new Nitrous accelerated graphics core, and mRigids, the first of the new MassFX system of unified solvers. Note the option for Nvidia's APEX clothing.Īutodesk has released details of 3ds Max 2012, including the latest fruits of its ongoing Project Excalibur (XBR) under-the-hood rewrite of the core code. 3ds Max 2012's new mRigids rigid body solver in action.
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